Dagger of the Occult
|4||+2 Concentration||Combat Casting|
|5||+2 Mental Stat Bonus A||Magic Missle 1/day|
|6||–||Baleful Transposition 1/day|
|7||–||Magic Missle 3/day|
|8||+2 Concentration, Knowledge: Arcana||Fly 1/day|
|9||+2 Mental Stat Bonus A, B||Defenestrating Sphere 1/day|
|11||–||Defenestrating Sphere 3/day|
|12||+2 Concentration, Knowledge: Arcana, Spellcraft||Teleport 1/day|
|13||+2 Mental Stat Bonus A, B, C||Chain Lightening 1/day|
|15||–||Chain Lightening 3/day|
|16||+2 Concentration, Knowledge: Arcana, Spellcraft||Avasculate 1/day|
|17||+2 Mental Stat Bonus B, C||Glass Strike 1/day|
|19||–||Time Stop 1/day|
|20||+2 Concentration, Knowledge: Arcana, Spellcraft||True Resurrection 1/Week Self Only|
The dagger counts as a Masterwork Dagger. Any additional magic enhancements must be added normally.
Mental Stat Bonus: The bearer of the Dagger gains an enhancement bonus to one mental stat (Int, Wis, Cha) at the indicated levels. The owner decides which stat is A, B and C.
True resurrection: Once per week the Dagger of the Occult can cast True Resurrection on the bearer one minute after their death.
This two pronged dagger has long been an item sought out by the magi crazy enough to search for it. Its origins are unknown but it was believed to have been stolen from a dead civilization that now resides under water in the vast oceans to the east. The magic enhances a mage’s own abilities and changes to meet the needs of its wielder. It is thought that when the right master comes along it will almost speak to them.