Mask of the Majordomo
|4||+2 Diplomacy||Disguise Self|
|5||+2 Mental Stat Bonus A||Entice Gift 1/day|
|6||–||Distract Assailant 1/day|
|7||–||Entice Gift 3/day|
|8||+2 Diplomacy, Sense Motive||Tongues 1/day|
|9||+2 Mental Stat Bonus A, B||Translocation Trick 1/day|
|11||–||Translocation Trick 3/Day|
|12||+2 Diplomacy, Sense Motive, Bluff||Polymorph Self 1/day|
|13||+2 Mental Stat Bonus A, B, C||Probe Thoughts 1/day|
|14||–||Polymorph Self 3/day|
|15||–||Probe Thoughts 3/day|
|16||+2 Diplomacy, Sense Motive, Bluff||Solipsism 1/day|
|17||+2 Mental Stat Bonus B, C||Mind Blank 1/day|
|19||–||Greater Prying Eyes 1/day|
|20||+2 Diplomacy, Sense Motive, Bluff||Shapechange 1/day|
Disguise Self: If the wearer chooses they can be under the effect of Disguise Self at will.
Mental Stat Bonus: The bearer of the Mask gains an enhancement bonus to one mental stat (Int, Wis, Cha) at the indicated levels. The wearer decides which stat is A, B and C.
Shapechange: This works as the spell except that it lasts 10 minutes a level.
This mask is made of a thin silk that molds itself to the face of the wearer. The fabric then disappears leaving behind only the faintest traces that one is even wearing it. Only a True Seeing spell allows someone to notice that it is a mask at all. The mask can conform its appearance to give the wearer the illusion of small facial changes (Disguise Self) and an almost song-like quality to their voice.