Mindosia

Slaves

Kraytol picked up the journal. Since his mind had grown a bit fuzzier over the intervening weeks, he passed it over to Aedra to be read. She opened it to the last page, looked about and then read it to the group.
‘The smell of sweat is all around me. I’ve been on this boat for over a week now and all I feel is contempt and sorrow for the poor suckers around me. There are only a few that seem to rise above all the rocking and mindless chores we are forced into. There is a man here with so much bravura that he insults his captors even as they would lash his back. No man denies he has the heart of a lion but even I notice a bit of melancholia when he plays his ocarina. He travels with the largest creature I’ve ever seen with the ability to talk. I’ve heard of minotaurs but I’ve never seen one up close. After getting kicked to the ground by one of the guards he picked me up like a child who tripped, grabbed the whip the guard had and scolded him. But then gave the whip back. He is a simpleton, but a friendly and generous one.
I’m assuming they were a part of a band of robbers because they also spend a lot of time around a man who stares out to sea when his isn’t working, an elf with a haughtiness like nothing I’ve ever seen and a girl who spends most of her time making funny motions with her hands, to no avail. Though slightly more dejected by the situation, even they were held in better spirits than most of the group. I think having the bull with them helped. They didn’t need to worry as much about being cut in the night.
I watch them and wonder what I can do to befriend them. Perhaps since I am innocent they will take pity on me. The place we are going is supposed to be quite harsh. We shall see.’
Aedra placed the journal back on the body of the young man about to be thrown overboard.
Another man who had been listening eyed the body greedily. ‘Poor bastard, he didn’t even make it that far. I wonder if anyone has claimed his shoes. They look…’
At that, Kraytol tossed him into the ocean, ‘Mean man go first.’ Even though he knew the lash would come again, he smiled. Helping was its own reward.

After your arrest:
The party was taken to a windowless prison were you were all stripped of all your magic items and forced into the rags of beggars. The clothes were dirty and reeked of unwashed bodies and the stains were obviously a combination of human waste and dried blood. The following morning you are walked out to the public square with about fifty other men and women where the king declared you all guilty of your respective crimes. He didn’t even bother to read the charges listed when he sentenced you all to forced labor at the hands of the Cheolians. The sham was helped by the voices of the accused being silenced by a spell.
By mid-afternoon you were on board a large ship. There were several large, blue, wormlike creatures with four arms in charge of a mostly human boat crew. A couple of orcs and half orcs were there and all carried whips and short swords. After taking the time to look around, you noticed that there were 58 prisoners and cubbies for about 10 people. They picked out the people for the room with the small sleeping cubbies, henceforth referred to as ‘The Room’ and the rest of you were sent into the cargo hold for the other cattle.
Yablo found himself next to a porthole and looked out. He saw Mirabella making her way to another vessel when she looked over. She quickly looked away but not before he saw a mournful look on her face. He found it odd that she was walking with two women dressed in black traveling gear. They were watching her very intently and looked over towards Yablo. He moved his face as fast as he could. When he looked back he saw the women talk to a man at the other ship and made their way towards the slave ship. They boarded shortly before it left port.
The ship had surprisingly few crew members for a ship this size. Once you realized the difference in the worm creatures you learned to distinguish the three of them. There was the father, Vork who was a relentless task master, the elder son, Markon, who cared for nothing but ale and let his underlings do the work and finally the younger son who was merely there occasionally wandering around the ship. The two women that Yablo noticed were obviously considered dignitaries of some sort. They didn’t do any of the work and often bossed around Vork and his sons. The worms flashed looks of venom but didn’t raise a hand to do anything about it.
Otherwise there were the two half orcs, who were treated with some scorn, one orc who was the steersman, and six humans that mostly supervised the prisoners, who did most of the normal ship duties.
The party spent most of their time among the other prisoners but communication was frowned upon. Most of the party talked as they could to raise their spirits as much as possible but Aedra did a lot of time digging and found that most of the prisoners were there because they spoke out against the current king or his friends in Cheolia. It was a ship full of political prisoners.
Rumors started spreading about where you were all heading. Fear became a natural part of the trip amongst the rest of the people. One man got it in his head to lead a mutiny. Three men overpowered the guard on a late night duty when everything exploded into violence. It appeared the short swords the guards carried were spelled in some way, as the man who grabbed it first found it sticking out of his stomach.
The two women came out of their room at first hint of a problem and quickly dispatched anyone that came near them. They did what they could to keep from killing them, leaving a trail of broken bones on their way to the men who started the fight. The three worms came out shortly after to subdue the uprising and were far less concerned with everyone’s survival. The first guard may have been killed in the process but after ten of prisoners were left with broken body parts and twelve others killed, it was evident that the captors had the upper hand. Since it was your turn in ‘The Room’ you could not get out as the ‘Room’ was locked all night. You all watched from the small windows and could do nothing about it.
Instead of being given time to recuperate, the ten injured prisoners were forced to do more work than before. Occasionally you’d help them as you could but if you were found helping you got just as much punishment as they did. The 46 prisoners remaining were even more disheartened. Shyrrik withdrew into himself once again.
Over the next couple of weeks quite a few prisoners died of various things. Malnutrition, accidents and occasionally knives were normal occurrences and when you all finally saw the island you were heading towards there were only 28 of you left.
One other thing you noticed during your crossing that you found odd. Your minds started getting a bit fuzzier. Thoughts became more difficult to hold into your heads and you found yourself more willing to just go along with your orders. But your bodies were also getting leaner and more athletic as you went along. All the hard work was doing something for you.
The boat was sitting near the island for two days when four smaller ships came from the river mouth towards the boat. The prisoners were loaded up and taken towards the island. The island was a mass of jungles with a large volcano in the middle. The river led you straight up to, and into the volcano. You saw many people chipping away at the walls and the occasional glitter of something shiny in the carts that passed by everyone.
You were all deposited in a cave that had no right being as bright as it was. After looking around you saw a Dracon in a cage above a pit of lava. He was on the verge of passing out but holding on out of sheer will power. A sign over the cage read, ‘This is what happens to dissenters’.
An odd creature flew down from above. His lower half was that of four legged eagle like creature and the top half of a small man wearing a red hat. He was only about four and a half feet tall but the sneer that revealed sharpened teeth put everyone on edge.
‘Welcome to my home. You will do what I say, when I say it. You will mine until you have no life left in your body. You will give me what I am tasked to get and you will do it willingly. There are only two rules here: get me my stones and stay alive and one day you may be set free. If you don’t you may suffer what my friend Kethand is dealing with.’ He looks at everyone there, ‘or worse.’
‘Give them their picks and get them started. We wasted enough time today going to get them. They will have to make up for any losses.’
Weeks have passed and you are slaving away. This is where you will start…

Here are the adjustments based on your time in the Slave Mines.

View
Feb 25th Game

The group started the morning by saying goodbye to the halflings and minotaurs until a strange new halfing showed up. Zaire walked up to his old friend Davish Mun. After speaking with them for a couple minutes he informed everyone that one of the minotaurs was not as he seemed. A brief scuffle later, and a dead shapeshifter lie dead at everyone’s feet. A taste test ensued.

Zaire then introduced himself to the rest of the party and indicated that he knew another way through the mountain. Between the two lips of the Devil’s mouth was a hidden path. The party discovered a man being attacked by a couple of demons. Jerrod told them he was a man from Frichosia who dealt in diamonds from this mine that only he knew about. He asked the party to deliver him to his mine. They escorted him over to a large room that sparkled with all of the diamonds embedded into the cave walls. The group deciding that their mission was too important to dally here, left the man unmolested and diamonds alone.

They approached what appeared to be a centaur guarding the way out of the cave. They presented themselves before him and asked if they could just pass through. Jerrod came up from behind them and told them that they could freely pass and for their lack of greed and for their kindness to him when he was in trouble, he awarded the party a diamond of their own.

The party rejoiced at their luck but when they opened the door to the cave they discovered other demons guarding the way out. With skill of arms they won their way through but almost paid a penalty for it. Yablo was quite near death but they fought their way through before he perished.

They resumed the journey back to the orcish camp. They were beset by a pair of lions. Before the group had a chance to react the giant beast tore through Shyrrik. He was conscious soon after but the pain took its toll on him. The group defeated the beasts and prepared camp and lion steaks.

View
Escape through the portal

The group left the orcish town following Kraytol’s ‘white horse with horns’. It lead them up a mountain into a cave. After several battles with orcish guards, they found the portal. There was a bronze automation there brandishing dual rapiers. The party worked together to dispatch the creature as Kraytol activated the portal, sending them to Kachochan.

View
In the Orc Village

The party fought outside the orcish garrison until Aedra decided to do the old ‘I have a prisoner and know Mirabella’ trick. He was too convincing, so the orcs went to get Mirabella. She returned and spoke with the group, convincing them to go with her into the camp.

Left alone in a large center building, the party met Madras. He is a dracon spy that was captured in a large orcish city and sent here for interrogation. After healing him up, he told them of a new leader of the orcs, Amrit the Hobgoblin.

Mirabella returned to announce she would let the group go if they fought her champion. But only the men were allowed to take place in this battle. The three women were held out of the ring. The men bested the beast as Mirabella told the three girls that they were her daughters from different fathers.

The group was told they would be allowed to leave in the morning.

View
Travel to Orc Village

The party traveled via river and mountain pass to a small village of orcs. They were attacked by crocodiles while canoeing down the river, where Shyrrik was almost dragged under. Later the group was attacked by flying monkeys while traveling through the forest.

Three members of the party went off to investigate and left the others a hill nearby with the orc guide. The scouting party was discovered by some guards…

View
Glim and the Guardians

Last night our adventurers found themselves undecided as to their next move. Glim told them they would be safe among the minotaurs. The party, in an attempt to ferret out a link between the orcs and Cheolia, excepted a mission from Quelrun to infiltrate an orcish village. This village is said to have information about a link between the Lands to the North and Cheolia.

View
Festival Opening Ceremonies

The party started the festivities in the entourages for their countries within the throne room of the High King. Cheolia was introduced as a prospective member of the Empire of Mindosia. Lady Mirabella, the diplomat of Cheolia, wanted to question several of the other Dukes about the presence of spies in her lands.

Afterwards a great banquet occurred within the castle. The party found itself together in a room when the orc from a previous encounter was seen. Yablo and Davish, the halfling, went after him to see if they could find anything out. A battle ensued leaving the orc dead. Meanwhile the rest of the group was attacked by another group of orcs.

When the encounters ended the guards arrested the group in connection with the murder of, what they found out to be, an orcish diplomat. After a discussion with one of King Sydosi’s advisers the group was told they would be under arrest. Another person would be in to talk with them later.

Glim Glittergold came into the room some time later. He informed the group that they were set to be executed without a trial and the only way out was with him. The group ended up in Glim’s cave home.

View
Trouble at the Splintered Wood

Aedra, Ejnar, Kraytol and Yablo the Entertainer all found themselves in the same bar, The Splintered Wood, several days before the official start of the festival.

After an encounter and subsequent arrest of an orc, the party discovered a portal in the back room of the pub. They defeated several orc warriors that made it through the portal but wizards from guard closed it up.

View
Festival of Agron

It is time for the spring Festival of Agron. This is a time of great rejoicing and merriment throughout the land. And thus, heralds wander the countryside announcing that this year the festival will take place in Inalia, the capital of the mighty lands of Frichosia. This is the first meeting of the dukes with the new high king, King Sydosi. All of the great houses are thought to be attending this year to discuss with the king and their respective dukes the issues concerning them over the last couple years. K. Sydosi is said to be planning quite the festivities. The harbours will be full of ships and it is thought there will be fireworks.

The dukes are bringing their entourages with them over great distances:
Duke Anahad is bringing gnomish wizards and dwarven guards to show that Iskast is still a rich and formidable ally.
Duke Rajyras is bringing elven warriors, priests and poets with him to show the masses of the glory of St. Cuthbert.
The great Duke Rezohodo is bringing his mightiest guards from the front lines to show the strength of Undjask is as grand as ever.
Duke Voragate brings with him the many variety of creatures to show that he is truly master of the lands of Sondassa. This is the first time a contingent of halflings will leave their desert to travel to the foreign lands for the festival.

Our characters find themselves entering the massive city, heading towards their quarters. Each duke has a residence within the city walls. They vary in distance from the castle, in the order of time as members of the Kingdom. Sondassa’s house is large and well furnished but quite close to the outside walls. Small tent cities have cropped up around the city proper due to the large number of people attempting to visit the city.

Commerce is bustling and in your time around town you hear the merchants talking with men and women with strange accents. You are told that many of them are from Cheolia. Rumors have already started to spread about their possible desire to join the kingdom. Their manor of dress show them to be from another environment but you also notice that the people of Inalia attempting to emulate their clothes. It also becomes apparent where the custom of dueling stems from. Frichosians did it rarely but with great justification, but it appears as though the Cheolians threaten dueling with the slightest provocation. And their champions are masters with a blade.

The great summit of dukes will commence the day after tomorrow and this is where we will start.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.