Priests are holy men that are often trained by military in the healing arts. Less known for spiritual worship they are especially respected among areas that rely on speed and a cool head. Minotaurs, Goblins and Halflings hold the largest number priests but they are found anywhere that there is a large standing army.
Skill Points: 2 + Int Mod (x4 at 1st level)
Class Skills: Concentration, Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (history), Knowledge (religion), Knowledge (the planes), Perception, Profession, Ride and Spellcraft.
Proficiencies: Priests are proficient in simple weapons and in light and medium armor as well as shields. (Except Tower Shields.)
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The Priest knows a number of divine spells (chosen from the cleric list) as a Sorcerer of equal level. (Refer to Table 3-17 on Pg 54 of the Players Handbook) When determining number of spells per day, the Priest also adds the spells from the Protection and Healing domains added to the list. DCs and spells know are Wisdom based.
The Priest gains the granted powers of the Protection and Healing domains.
From his inborn powers the Priest can draw upon the sacred to power his metamagic feat. The Priest has a Spell Pool equal to his level plus his Charisma modifier. This can be used to alter spells with the metamagic feats that he currently knows. Whenever he uses a metamagic feat he can use this Spell Pool instead of adding levels to a spell. For example, if the Priest has the Divine Reach feat it would normally need to add 2 additional levels to the spell. If the character wants to cast a Reach Cure Light Wounds it would take a 1st level spell slot and 2 from the Spell Pool. Using a metamagic feat on a spontaneous spell still requires a full round action. The Spell Pool is refilled when the Priest has rested to regain his spells. There are feats for adding spell pool points.
The Priest gains an additional spell known to his list of Spells Known. This spell must be Arcane from either the Abjuration, Conjuration, Divination or Transmutation schools and can be of no higher level than one level lower than his highest spell level known. For Example a 4th level caster can chose a spell of either 0 or 1st level to add.
Due to the priest’s need to get to places quicker and travel with far distances with many barbarian tribes they gain the Fast Movement ability. This works exactly as the barbarian Fast Movement ability (PHB pg25).
The Priest is allowed to pick an additional domain in which they gain access to the spells and the granted power. Must be cleared with DM.
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